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"Outlaws of Thunder Junction" (276)

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Rodeo Pyromancers
Rodeo Pyromancers 3Red (4)
Creature — Human Mercenary (3/4)

Whenever you cast your first spell each turn, add RedRed.

Outlaws of Thunder Junction (Common)
Rooftop Assassin
Rooftop Assassin 3Black (4)
Creature — Vampire Assassin (2/2)

Flash

Flying, lifelink

When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

Outlaws of Thunder Junction (Common)
Roxanne, Starfall Savant
Roxanne, Starfall Savant 3RedGreen (5)
Legendary Creature — Cat Druid (4/3)

Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "Tap: Add one mana of any color."

Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.

Outlaws of Thunder Junction (Rare)
Rush of Dread
Rush of Dread 1BlackBlack (3)
Sorcery

Spree (Choose one or more additional costs.)

+ 1 — Target opponent sacrifices half the creatures they control, rounded up.

+ 2 — Target opponent discards half the cards in their hand, rounded up.

+ 2 — Target opponent loses half their life, rounded up.

Outlaws of Thunder Junction (Rare)
Rustler Rampage
Rustler Rampage White (1)
Instant

Spree (Choose one or more additional costs.)

+ 1 — Untap all creatures target player controls.

+ 1 — Target creature gains double strike until end of turn.

Outlaws of Thunder Junction (Uncommon)
Ruthless Lawbringer
Ruthless Lawbringer 1WhiteBlack (3)
Creature — Vampire Assassin (3/2)

When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.

Outlaws of Thunder Junction (Uncommon)
Sandstorm Verge
Sandstorm Verge (0)
Land — Desert

Tap: Add Colorless.

3, Tap: Target creature can't block this turn. Activate only as a sorcery.

Outlaws of Thunder Junction (Uncommon)
Satoru, the Infiltrator
Satoru, the Infiltrator BlueBlack (2)
Legendary Creature — Human Ninja Rogue (2/3)

Menace

Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card.

Outlaws of Thunder Junction (Rare)
Scalestorm Summoner
Scalestorm Summoner 2Red (3)
Creature — Human Warlock (3/3)

Whenever Scalestorm Summoner attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.

Outlaws of Thunder Junction (Uncommon)
Scorching Shot
Scorching Shot RedRed (2)
Sorcery

Scorching Shot deals 5 damage to target creature.

Outlaws of Thunder Junction (Uncommon)
Seize the Secrets
Seize the Secrets 2Blue (3)
Sorcery

This spell costs 1 less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Draw two cards.

Outlaws of Thunder Junction (Common)
Selvala, Eager Trailblazer
Selvala, Eager Trailblazer 2GreenWhite (4)
Legendary Creature — Elf Scout (4/5)

Vigilance

Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Tap: Choose a color. Add one mana of that color for each different power among creatures you control.

Outlaws of Thunder Junction (Mythic Rare)
Seraphic Steed
Seraphic Steed GreenWhite (2)
Creature — Unicorn Mount (2/2)

First strike, lifelink

Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.

Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Outlaws of Thunder Junction (Rare)
Servant of the Stinger
Servant of the Stinger 1Black (2)
Creature — Human Warlock (1/3)

Deathtouch

Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Uncommon)
Shackle Slinger
Shackle Slinger 2Blue (3)
Creature — Human Soldier (3/2)

Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Outlaws of Thunder Junction (Uncommon)
Shepherd of the Clouds
Shepherd of the Clouds 4White (5)
Creature — Pegasus (4/3)

Flying, vigilance

When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.

Outlaws of Thunder Junction (Uncommon)
Sheriff of Safe Passage
Sheriff of Safe Passage 2White (3)
Creature — Human Knight (0/0)

Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.

Plot 1White (You may pay 1White and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Shifting Grift
Shifting Grift BlueBlue (2)
Sorcery

Spree (Choose one or more additional costs.)

+ 2 — Exchange control of two target creatures.

+ 1 — Exchange control of two target artifacts.

+ 1 — Exchange control of two target enchantments.

Outlaws of Thunder Junction (Uncommon)
Shoot the Sheriff
Shoot the Sheriff 1Black (2)
Instant

Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)

Outlaws of Thunder Junction (Uncommon)
Silver Deputy
Silver Deputy 2 (2)
Artifact Creature — Mercenary (1/2)

When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top.

Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.

Outlaws of Thunder Junction (Common)
Skulduggery
Skulduggery Black (1)
Instant

Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.

Outlaws of Thunder Junction (Common)
Other Versions
Ixalan (Common)
Slick Sequence
Slick Sequence BlueRed (2)
Instant

Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.

Outlaws of Thunder Junction (Uncommon)
Slickshot Lockpicker
Slickshot Lockpicker 2Blue (3)
Creature — Human Rogue (2/3)

When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Plot 2Blue (You may pay 2Blue and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Slickshot Show-Off
Slickshot Show-Off 1Red (2)
Creature — Bird Wizard (1/2)

Flying, haste

Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.

Plot 1Red (You may pay 1Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Rare)
Slickshot Vault-Buster
Slickshot Vault-Buster 2Blue (3)
Creature — Human Rogue (1/4)

Vigilance

Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Common)
Smuggler's Surprise
Smuggler's Surprise Green (1)
Instant

Spree (Choose one or more additional costs.)

+ 2 — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.

+ 4Green — You may put up to two creature cards from your hand onto the battlefield.

+ 1 — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.

Outlaws of Thunder Junction (Rare)
Snakeskin Veil
Snakeskin Veil Green (1)
Instant

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Outlaws of Thunder Junction (Common)
Other Versions
Kaldheim (Common)
Strixhaven Mystical Archive (Uncommon)
Commander Masters (Common)
Soured Springs
Soured Springs (0)
Land — Desert

Soured Springs enters the battlefield tapped.

When Soured Springs enters the battlefield, it deals 1 damage to target opponent.

Tap: Add Blue or Black.

Outlaws of Thunder Junction (Land)
Spinewoods Armadillo
Spinewoods Armadillo 4GreenGreen (6)
Creature — Armadillo (7/7)

Reach

Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)

1Green, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.

Outlaws of Thunder Junction (Uncommon)
Spinewoods Paladin
Spinewoods Paladin 4Green (5)
Creature — Human Knight (5/4)

Trample

When Spinewoods Paladin enters the battlefield, you gain 3 life.

Plot 3Green (You may pay 3Green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Common)
Spirebluff Canal
Spirebluff Canal (0)
Land

Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.

Tap: Add Blue or Red.

Outlaws of Thunder Junction (Rare)
Other Versions
Kaladesh (Rare)
Kaladesh Remastered (Rare)
Spring Splasher
Spring Splasher 1Blue (2)
Creature — Frog Beast (2/1)

Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn.

Outlaws of Thunder Junction (Common)
Stagecoach Security
Stagecoach Security 4White (5)
Creature — Human Soldier (4/5)

When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

Plot 3White (You may pay 3White and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Common)
Steer Clear
Steer Clear White (1)
Instant

Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.

Outlaws of Thunder Junction (Common)
Step Between Worlds
Step Between Worlds 3BlueBlue (5)
Sorcery

Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.

Plot 4BlueBlue (You may pay 4BlueBlue and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Rare)
Sterling Hound
Sterling Hound 3 (3)
Artifact Creature — Dog (3/2)

When Sterling Hound enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Outlaws of Thunder Junction (Common)
Sterling Keykeeper
Sterling Keykeeper 1White (2)
Creature — Human Mercenary (2/2)

2, Tap: Tap target non-Mount creature.

Outlaws of Thunder Junction (Common)
Sterling Supplier
Sterling Supplier 4White (5)
Creature — Bird Soldier (3/4)

Flying

When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control.

Outlaws of Thunder Junction (Common)
Stingerback Terror
Stingerback Terror 2RedRed (4)
Creature — Scorpion Dragon (7/7)

Flying, trample

Stingerback Terror gets -1/-1 for each card in your hand.

Plot 2Red (You may pay 2Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Rare)
Stoic Sphinx
Stoic Sphinx 2BlueBlue (4)
Creature — Sphinx (5/3)

Flash

Flying

Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.

Outlaws of Thunder Junction (Rare)
Stop Cold
Stop Cold 3Blue (4)
Enchantment — Aura

Flash

Enchant artifact or creature

When Stop Cold enters the battlefield, tap enchanted permanent.

Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.

Outlaws of Thunder Junction (Common)
Stubborn Burrowfiend
Stubborn Burrowfiend 1Green (2)
Creature — Badger Beast Mount (2/2)

Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Swamp
Swamp (0)
Basic Land — Swamp

Outlaws of Thunder Junction (Land)
Other Versions
Limited Edition Alpha (Land)
Limited Edition Beta (Land)
Unlimited Edition (Land)
Revised Edition (Land)
Fourth Edition (Land)
Fifth Edition (Land)
Classic Sixth Edition (Land)
Seventh Edition (Land)
Eighth Edition (Land)
Ninth Edition (Land)
Ice Age (Land)
Mirage (Land)
Tempest (Land)
Urza's Saga (Land)
Mercadian Masques (Land)
Invasion (Land)
Odyssey (Land)
Onslaught (Land)
Mirrodin (Land)
Champions of Kamigawa (Land)
Ravnica: City of Guilds (Land)
Time Spiral (Land)
Tenth Edition (Land)
Lorwyn (Land)
Shadowmoor (Land)
Shards of Alara (Land)
Starter 1999 (Land)
Starter 2000 (Land)
Battle Royale Box Set (Land)
Beatdown Box Set (Land)
Portal (Land)
Portal Second Age (Land)
Portal Three Kingdoms (Land)
Unglued (Common)
Unhinged (Land)
Masters Edition (Land)
Duel Decks: Divine vs. Demonic (Land)
Magic 2010 (Land)
Planechase (Land)
Masters Edition III (Land)
Zendikar (Land)
Duel Decks: Garruk vs. Liliana (Land)
Premium Deck Series: Slivers (Land)
Duel Decks: Phyrexia vs. the Coalition (Land)
Rise of the Eldrazi (Land)
Archenemy (Land)
Magic 2011 (Land)
Scars of Mirrodin (Land)
Mirrodin Besieged (Land)
New Phyrexia (Land)
Magic: The Gathering-Commander (Land)
Magic 2012 (Land)
Duel Decks: Ajani vs. Nicol Bolas (Land)
Innistrad (Land)
Premium Deck Series: Graveborn (Land)
Avacyn Restored (Land)
Planechase 2012 Edition (Land)
Magic 2013 (Land)
Duel Decks: Izzet vs. Golgari (Land)
Return to Ravnica (Land)
Duel Decks: Sorin vs. Tibalt (Land)
Magic 2014 Core Set (Land)
Theros (Land)
Commander 2013 Edition (Land)
Duel Decks: Jace vs. Vraska (Land)
Modern Event Deck 2014 (Land)
Magic 2015 Core Set (Land)
Duel Decks: Speed vs. Cunning (Land)
Khans of Tarkir (Land)
Commander 2014 (Land)
Fate Reforged (Land)
Duel Decks Anthology, Divine vs. Demonic (Land)
Duel Decks Anthology, Garruk vs. Liliana (Land)
Dragons of Tarkir (Land)
Tempest Remastered (Land)
Magic Origins (Land)
Duel Decks: Zendikar vs. Eldrazi (Land)
Battle for Zendikar (Land)
Commander 2015 (Land)
Duel Decks: Blessed vs. Cursed (Land)
Shadows over Innistrad (Land)
Duel Decks: Nissa vs. Ob Nixilis (Land)
Kaladesh (Land)
Commander 2016 (Land)
Planechase Anthology (Land)
Amonkhet (Land)
Commander Anthology (Land)
Archenemy: Nicol Bolas (Land)
Hour of Devastation (Land)
Commander 2017 (Land)
Ixalan (Land)
Unstable (Land)
Rivals of Ixalan (Land)
Dominaria (Land)
Battlebond (Land)
Commander Anthology 2018 (Land)
Core Set 2019 (Land)
Commander 2018 (Land)
Guilds of Ravnica (Land)
Guild Kit: Dimir (Land)
Guild Kit: Golgari (Land)
Game Night (Land)
Ravnica Allegiance (Land)
Guild Kit: Orzhov (Land)
Guild Kit: Rakdos (Land)
War of the Spark (Land)
Core Set 2020 (Land)
Commander 2019 (Land)
Throne of Eldraine (Land)
Game Night 2019 (Land)
Theros Beyond Death (Land)
Secret Lair Drop (Land)
Unsanctioned (Land)
Ikoria: Lair of Behemoths (Land)
Core Set 2021 (Land)
Jumpstart (Land)
Double Masters (Land)
Zendikar Rising (Land)
Kaldheim (Land)
Strixhaven: School of Mages (Land)
Modern Horizons 2 (Land)
Adventures in the Forgotten Realms (Land)
Innistrad: Midnight Hunt (Land)
Innistrad: Crimson Vow (Land)
Amonkhet Remastered (Land)
Kaladesh Remastered (Land)
Arena Base Set (Land)
Kamigawa: Neon Dynasty (Land)
Streets of New Capenna (Land)
Commander Legends: Battle for Baldur's Gate (Land)
Alchemy Horizons: Baldur's Gate (Land)
Dominaria United (Land)
Unfinity (Land)
Warhammer 40,000 Commander (Land)
Game Night: Free-For-All (Land)
The Brothers' War (Land)
The Brothers' War Commander (Land)
Jumpstart 2022 (Land)
Dominaria Remastered (Land)
Phyrexia: All Will Be One (Land)
Shadows Over Innistrad Remastered (Land)
March of the Machine (Land)
The Lord of the Rings: Tales of Middle Earth (Land)
Commander Masters (Land)
Wilds of Eldraine (Land)
Doctor Who Commander (Land)
The Lost Caverns of Ixalan (Land)
Jurassic World Collection Cards (Land)
Murders at Karlov Manor (Land)
Ravnica Clue Edition (Land)
Magic The Gathering—Fallout (Land)
Taii Wakeen, Perfect Shot
Taii Wakeen, Perfect Shot RedWhite (2)
Legendary Creature — Human Mercenary (2/3)

Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.

Variable Colorless, Tap: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.

Outlaws of Thunder Junction (Rare)
Take for a Ride
Take for a Ride 2Red (3)
Sorcery

Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Outlaws of Thunder Junction (Uncommon)
Take the Fall
Take the Fall Blue (1)
Instant

Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Draw a card.

Outlaws of Thunder Junction (Common)
Take Up the Shield
Take Up the Shield 1White (2)
Instant

Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Outlaws of Thunder Junction (Common)
Other Versions
Dominaria United (Common)
Terror of the Peaks
Terror of the Peaks 3RedRed (5)
Creature — Dragon (5/4)

Flying

Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.

Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.

Outlaws of Thunder Junction (Mythic Rare)
Other Versions
Core Set 2021 (Mythic Rare)
The Gitrog, Ravenous Ride
The Gitrog, Ravenous Ride 3BlackGreen (5)
Legendary Creature — Frog Horror Mount (6/5)

Trample, haste

Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.

Saddle 1

Outlaws of Thunder Junction (Mythic Rare)
The Key to the Vault
The Key to the Vault 1Blue (2)
Legendary Artifact — Equipment

Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

Equip 2Blue

Outlaws of Thunder Junction (Rare)
This Town Ain't Big Enough
This Town Ain't Big Enough 4Blue (5)
Instant

This spell costs 3 less to cast if it targets a permanent you control.

Return up to two target nonland permanents to their owners' hands.

Outlaws of Thunder Junction (Uncommon)
Three Steps Ahead
Three Steps Ahead Blue (1)
Instant

Spree (Choose one or more additional costs.)

+ 1Blue — Counter target spell.

+ 3 — Create a token that's a copy of target artifact or creature you control.

+ 2 — Draw two cards, then discard a card.

Outlaws of Thunder Junction (Rare)
Throw from the Saddle
Throw from the Saddle 1Green (2)
Sorcery

Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.

Outlaws of Thunder Junction (Common)
Thunder Lasso
Thunder Lasso 2White (3)
Artifact — Equipment

When Thunder Lasso enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+1.

Whenever equipped creature attacks, tap target creature defending player controls.

Equip 2

Outlaws of Thunder Junction (Uncommon)
Thunder Salvo
Thunder Salvo 1Red (2)
Instant

Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.

Outlaws of Thunder Junction (Common)
Tinybones Joins Up
Tinybones Joins Up Black (1)
Legendary Enchantment

When Tinybones Joins Up enters the battlefield, any number of target players each discard a card.

Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life.

Outlaws of Thunder Junction (Rare)
Tinybones, the Pickpocket
Tinybones, the Pickpocket Black (1)
Legendary Creature — Skeleton Rogue (1/1)

Deathtouch

Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.

Outlaws of Thunder Junction (Mythic Rare)
Tomb Trawler
Tomb Trawler 2 (2)
Artifact Creature — Golem (0/4)

2: Put target card from your graveyard on the bottom of your library.

Outlaws of Thunder Junction (Uncommon)
Trained Arynx
Trained Arynx 1White (2)
Creature — Cat Beast Mount (3/1)

Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Outlaws of Thunder Junction (Common)
Trash the Town
Trash the Town Green (1)
Instant

Spree (Choose one or more additional costs.)

+ 2 — Put two +1/+1 counters on target creature.

+ 1 — Target creature gains trample until end of turn.

+ 1 — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."

Outlaws of Thunder Junction (Uncommon)
Treasure Dredger
Treasure Dredger 1Black (2)
Creature — Human Rogue (2/2)

1, Tap, Pay 1 life: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Outlaws of Thunder Junction (Uncommon)
Trick Shot
Trick Shot 4Red (5)
Instant

Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.

Outlaws of Thunder Junction (Common)
Tumbleweed Rising
Tumbleweed Rising 1Green (2)
Sorcery

Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.

Plot 2Green (You may pay 2Green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Common)
Unfortunate Accident
Unfortunate Accident Black (1)
Instant

Spree (Choose one or more additional costs.)

+ 2Black — Destroy target creature.

+ 1 — Create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Uncommon)
Unscrupulous Contractor
Unscrupulous Contractor 2Black (3)
Creature — Human Assassin (3/2)

When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life.

Plot 2Black (You may pay 2Black and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Vadmir, New Blood
Vadmir, New Blood 1Black (2)
Legendary Creature — Vampire Rogue (2/2)

Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.

Outlaws of Thunder Junction (Rare)
Vault Plunderer
Vault Plunderer 2Black (3)
Creature — Human Rogue (3/1)

When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life.

Outlaws of Thunder Junction (Common)
Vengeful Townsfolk
Vengeful Townsfolk 2White (3)
Creature — Human Citizen (3/3)

Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk.

Outlaws of Thunder Junction (Common)
Vial Smasher, Gleeful Grenadier
Vial Smasher, Gleeful Grenadier BlackRed (2)
Legendary Creature — Goblin Mercenary (3/2)

Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Outlaws of Thunder Junction (Uncommon)
Visage Bandit
Visage Bandit 3Blue (4)
Creature — Shapeshifter Rogue (2/2)

You may have Visage Bandit enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.

Plot 2Blue (You may pay 2Blue and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Voracious Varmint
Voracious Varmint 1Green (2)
Creature — Varmint (2/2)

Vigilance

1, Sacrifice Voracious Varmint: Destroy target artifact or enchantment.

Outlaws of Thunder Junction (Common)
Vraska Joins Up
Vraska Joins Up BlackGreen (2)
Legendary Enchantment

When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control.

Whenever a legendary creature you control deals combat damage to a player, draw a card.

Outlaws of Thunder Junction (Rare)
Vraska, the Silencer
Vraska, the Silencer 1BlackGreen (3)
Legendary Creature — Gorgon Assassin (3/3)

Deathtouch

Whenever a nontoken creature an opponent controls dies, you may pay 1. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "Tap, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.

Outlaws of Thunder Junction (Mythic Rare)
Wanted Griffin
Wanted Griffin 3White (4)
Creature — Griffin (3/2)

Flying

When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Common)
Wrangler of the Damned
Wrangler of the Damned 3WhiteBlue (5)
Creature — Human Soldier (1/4)

Flash

At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.

Outlaws of Thunder Junction (Uncommon)
Wylie Duke, Atiin Hero
Wylie Duke, Atiin Hero 1GreenWhite (3)
Legendary Creature — Human Ranger (4/2)

Vigilance

Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.

Outlaws of Thunder Junction (Rare)
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